L5R: The Coastal Katana Dojo
Tribe: Grasping Paw
School: Nezumi Scrounger (Ithith)
*Athletics (Strength): 2
*Defense (Reflexes): 2
*Hunting (Perception): 2
*Lore: Shadowlands (Intelligence): 1
*Stealth (Sneaking) (Agility): 3
*Sleight of Hand (Agility): 2
*Kyujutsu (Reflexes): 3
Kenjutsu (Agility): 2
Clever Tail (Nezumi Physical) – 4 pts
*You may use your tail to pick up and manipulate small objects (including Small weapons). If you make a Knockdown attack with your tail, you gain a +1k1 bonus on the Contested Roll to see if the Knockdown succeeds.
Rank 1 – Scurry-Scurry Through The Darkness
*+2k0 to all Stealth rolls, and can add Stealth Skill Rank to Armour TN at all times (even when caught unaware)
Nezumi Physical Abilities:
Bite – Inflicts normal unarmed damage with Bite.
Burrow – Burrow through soft earth at 1/10th normal movement speed.
Nezumi Agility – +2k0 on any Athletics rolls involving climbing or jumping, or on any Sleight of Hand rolls made to escape bonds.
Nezumi Scent – +1k1 on Hunting rolls involving scents.
Pheromones – Nezumi can leave pheromone trails that indicate gender, tribe & direction in which they are traveling that other Nezumi can detect.
Swift: Nezumi have Swift 2. Considered to have Water two ranks higher for purposes of calculating how far they can move with Free or Simple Move Action.
Taint Immunity: Immune to Shadowlands Taint
Han-Kyu with 30 Willow Leaf & 10 Flesh Cutter arrows in quiver
Large Sack with Kemari Ball, Blanket, Bowyers Kit, Fishing Kit, Rope, Small Knife, Walking Stick & Whetstone